Star Citizen is forever dead unless it fixes this

Star Citizen in alpha stage, is that massively multiplayer online space reality game known for it’s various bugs, seemingly never-ending development process and controversial pay model. And these are valid points to probably be concerned about from a player standpoint or would (and should) cause hesitation before embarking into this Star Citizen world. But there is one sure way to keep people away from Star Citizen for good and that is to keep players from playing the game entirely by booting them from the game world.

I speak of those beyond pesky server disconnections that cause players to randomly lose their progress or fail to complete a mission or get a chance at some extended exploration. Why try to do anything in a game if you are going to be disconnected every 20 minutes only to have to start all over again? And this brings to me a fundamental reason I generally am not a fan of online multiplayer games despite their benefits.

I miss the days where one could put a copy of their favorite game on DVD straight into the computer and play it knowing it was your game and no person or disconnection would interrupt the gameplay. Sure the games where smaller in size but all this online cloud stuff is actually not the best thing for us.

Now days, games are downloadable from cloud based servers such as Steam, Epic games and Origin etc. and many are single-player which is an okay way to play a game but you never really own it. If the game service ever decides it’s time to say “bye’bye” for whatever reason, so does your game. Similarly, dedicated servers that allow online multiplayer games and require a constant internet connection such as Star Citizen, Eve Online and Elite Dangerous are even more prone to interruption. Any hiccup in your connection and back to the main menu to go. If you were making some great in-game progress, it’s possible the game server saved some game data but oftentimes games requiring continual internet connection only save basic stats such as your current weapons, clothing and currency. As is in the case of Star Citizen any disconnection from their game server means you lose your location in the game too and any mission cargo you may have been carrying. Losing your location is big drag especially in a massive open world because your travel time to anywhere is wiped out. Getting ready to land on a new planet? Forget it, you get to start over from your starting location. The greater the distance the bigger nuisance any server disconnection becomes.

I haven’t listed why people enjoy online multiplayer games or even why despite what I don’t like about them, they are the future of gaming. There are two simple reasons multiplayer games are here to stay.

First, a non playable character within a game (NPC) will never be able to compete with a real player. Nothing can beat the experience of two human beings playing with or against each other within the same game world. Human players are more unpredictable than any AI NPC player could be programmed to be. Besides in multiplayer games, players have the ability to team up with friends and play together in their favorite games. Those are just a couple the biggest reasons why online connected multiplayer games are the future.

Now to be clear, I don’t discount the popularity or the very good reasons for multiplayer games. It is genuinely fun to shoot bandits with a friend or even doing missions together. However, when a disconnect occurs the game is essentially over for the player who gets booted from the game. And so to avoid that problem I think a game MUST include a singleplayer component to it and one that works the same or similar to its multiplayer counterpart. Perhaps the game can fall back to singleplayer mode should any internet disruption occur. The only thing that would be lost would be your friend and other human players from your game world but you won’t lose any game progress. The game world would stay intact and so would your location.

So Star Citizen game, if you are to ever succeed game-world speaking, those random in-game disconnections that players experience sometimes multiple times an hour, must be eliminated for good to keep me coming back.

Interested in getting into Star Citizen or maybe just curious to know what it’s about? Check out my other blog post here before you do.


Star Citizen

Star Citizen Tracker (tracking 9 years of game progress) shocking

Star Citizen: How to Play

Starter Game Packages

‘Star Citizen’: Still No Release Date in Sight, Work Environment is ‘Chaotic’ (Report)

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Images are in-game screenshots

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