Transport Fever: The virtual model railroad (sort of)

Transport_Fever_open.png

Is the game Transport Fever any good?  Is it for you? Let’s find out.

The year is 2000 and you watch as your stage-coach from 1875 comes rolling into town just past the electric tram. Your fully loaded stage of 4 passengers stops at the airport as the 747 Airline to Dallas is just taking off. Why? Because you can in Transport Fever!

Is this game perfect? Nothing rarely is but if you enjoy Cities Skylines or SimCity you just might really like Transport Fever even more.

The not-so-good (probably)

Before I mention all that’s good about Transport Fever, let’s get some of the basics, technically speaking, out-of-the-way that could be considered negatives with this game.

Tycoon Game?

Users have mentioned that Transport Fever is not a true transport tycoon game because there is no competition with other networks.  You are alone in this game as you build your networks and try not to go broke in the process (unless you are using the no cost mod of course).

Learning Curve

There is a learning curve in Transport Fever but it’s mostly due to a somewhat poor designed menu system that appears to be a bit out dated IMO.  The fonts in the menus are also smaller than they need to be which can make general navigating a daunting task until you get used to what the options do and where they are located.  You will also encounter some redundancy in menu options which can be quite confusing at first. For example, opening up the new line option can be done by clicking on multiple locations.  (Note: Fonts can be scaled larger in the settings menu (upper right) but doing this enlarges the bottom task bar and other menus to something too large for my liking!)

Laying Train Tracks

Generally track laying in Transport Fever is fun but sometimes you will find the track (and roads) do not want to go where you want them to due to uneven and height variations in terrain.  Using the in-game terrain height overlay option can help.  (It is located in the bottom right menu.)  Helpful note: A flat terrain works best for track laying but mountains and hills are fun and challenging maps to play.  

If your computer CPU and GPU are not very powerful, like mine, your frame-rate will suffer on larger maps and in later years when more transportation networks are working at the same time.    (My system: AMD Phenom II 945 x4, 8gb ram, GTX 750ti 4gb)

YouTube Gameplay of Transport Fever can help when you are just starting out or anytime

I highly recommend watching YouTube videos of basic gameplay and read about the game in the steam community for Transport Fever. (On YouTube I suggest Skye Storme or Colonel Failure as great places to start.)

 

The Good

 

A little bit like a Virtual Model Railroad

Create Virtual Transport Networks to watch the trains (boats, and planes)

Transport Fever features virtually unlimited track manipulation for creating a simple model rail system. Don’t want to mess with the mechanics of transporting all the goods?  In Transport Fever you don’t have to.  Want to transport only food? You can.  If you just want to transport people from various cities and watch your towns grow, you can do that too.  And with the no cost mod enabled you can create rail lines, ship lines and air transport lines galore.  While Transport Fever can be a great sandboxy type game for laying rail, it is not a very realistic virtual model railroad because you do not have as much control over your trains as you would in a real model rail layout.  Also, Important to note you cannot drive the train but you can ride along with it.   Note that in later years, a better computer system will be desired to fully enjoy your extensive transportation network. 

Graphics and Optimization

Transport Fever looks and plays better than Cities Skylines and I have an old machine (AMD Phenom II 945 x4, 8gb ram, GTX 750ti 4gb) until you get into the later years especially on the larger map sizes.

Sound

There are lots of sounds in this game. Some are wonderful and some can get downright annoying and repetitive (I’m thinking of the default airport, birds and train stations). But guess what? If you enjoy tweaking game files, (back up originals first) you can remove or even change certain sounds in the sounds folder. (HINT: There is a silence.wav sound which I found came in handy if you simply desire, silence. )

No Cost Mod and No End Year Mod

The Cost option comes included with the game and it makes Transport Fever the ultimate model railish transport sandbox. Enjoy laying train tracks, roads, airports? Lay them at your heart’s content and why not put in multiple tunnels underground or a giant bridge across the lake, because you can.
The game also includes a NO END YEAR mod so you can use that Stage Coach in 2047 and beyond.

Mods

This game uses community mods and they make an already great game expandable. The creators of these models and mods are truly talented artists!

I will list many of mods I use here that I believe are essential to have a great sandbox experience in Transport Fever.   (Note: As I live the USA, I enjoy mostly American looking models)

One of my favorite collections featuring Santa Fe and BNSF

A big thank you to the creators of these great models, skins and mods!

 

Conclusion

Learning curve, room for improvement? yes and yes but I highly recommend this game for the beautiful trams, stage coaches, trains, the sounds, the planes, the trucks, the endless train tracks and the fantastic working mods and models found on the Steam Workshop…….

Need Help?

As always feel free to ask if you need some basic help with Transport Fever and I will try to point you in the right direction.

 


Transport Fever on Steam

Transport Fever Workshop on Steam

Transport Fever Industrial FlowChart

How Transportation Works in Transport Fever

Transport Fever Wiki

Transport Fever Official Website

Map Creation Tool for Transport Fever

Fantastic video on how to Create your own terrain map for TpF using Minecraft WorldPainter

World Painter

Hope

Audacity

Fullyfreefilms.com


Image source

Modding and Making Cities Skylines Better

 

 

CS_buildings

Last time we took a look at Cities Skylines in 2018.  Today I want to discuss a few mod’s (modifications) I enjoy which serve to make Cities Skylines better and also we will look at some essential upgrades I think Cities Skylines needs “out of the box”.

Let’s first look at making Cities Skylines better with mods.  I use a few basic mods but am limited by what my computer can handle.  This is also true when downloading assets (buildings, vehicles, trees, etc) that have been created by the modding community found in the Steam workshop.  The more assets one downloads for the game the slower your game will run.  (my system specs are located at the bottom of this post for your reference)

Mods to enhance your game

 

Loading Screen Mod  One way to help speed up the loading times for Cities Skylines is by using a great mod called Loading Screen Mod by thale5.  Thank you thale5 for this great addition to Cities Skylines.

Find It! –  If you are going to be using assets in Cities Skylines, The Find It! mod by SamsamTS is an essential addition to help you quickly locate assets while in-game.  Very useful. Thank you SamsamTS for this great addition.

Move It!Move It! a mod also by SamsamTS allows for the quick-moving and copying of assets while in-game.

Fine Road Tool and Fine Road Anarchy – Two great mods that work together for allowing the manipulation of roads!  Thank you SamsamTS for these essential mods.

Ambient Sounds Tuner 2.0 by BloodyPenguin – Want to turn off or control individual volumes of sounds in-game? This mod will help you do that.  Thank you BloodyPenguin for this fantastic addition to Cities Skylines

Kra’s Realistic Ambience Sound Pack by KraIstGerecht –  And better sound pack to remove and change some annoying default sounds from Cities Skylines. (Ambient Sounds Tuner by BloodyPenguin list above is needed to use this pack)  Thank you KraIstGerecht for this great addition to Cities Skylines. 

Chirpy Exterminator by simssi – Essential mod if you want to remove the Chirpy from Cities Skylines.  Thank you simssi for this great mod. 

Slow Speed by Scott – Don’t like unrealistic speed of the vehicles AND people in Cities Skylines?  Other mods may allow control over the speed of vehicles but this mod slows the speed of the people too!  Thank you Scott for this essential mod.

Emergency Light Changer by boformer – Necessary mod if you want control over the color of lights on emergency vehicles from blue only to red and blue (American style).  Thank you boformer for this essential addition to Cities Skylines.

American Road Signs 2.2.0 by Judazzz–  Want the American green looking signs in your game? This mod does just that.  Thank you Judazzz for this amazing mod.

Daylight Classic by BloodyPenguin – Essential mod for removing the default yellow color from default Cities Skylines and giving the game a more realistic sunlight look.  Thank BloodyPenguin for this great mod.

Automatic Bulldoze v2 by mexahuk – Makes bulldoze management easier and automatic in Cites Skylines.  Thank you mexahuk for this great mod.

Road Options a.k.a Crosswalks Remover / Road Colors Changer ++ by TPB – Essential mod if you want to be able to quickly have control over your road colors and more.  Thank you TPB for this great mod.

Advanced Vehicle Options (AVO) by SamsamTS – Essential mod to allow some control over your vehicles  in Cities Skylines.  Thank you SamsamTS for this great mod.

Improved Public Transport 2 by BloodyPenguin – Great mod for allowing more and easier control over your transit system.  Thank you BloodyPenguin for this great mod.

Traffic Manager: President Edition by LinuxFan – Necessary mod if you want control over intersections, roads and more.  Thank you LinuxFan for this fantastic addition to Cities Skylines.

Building Themes (Green Cities) by BloodyPenguin, boformer, SamsamTS – Great mod for controlling your district styles in Cities Skylines.  Thank you BloodyPenguin, boformer, and SamsamTS for this great mod.

These mods are some of the best mods that simply help Cities Skylines be more accessible to the average user without adding the need for dependencies (except the sound packs)  into your game.  These mods play nicely with each other too (no conflicts as far as I know) and are easy to install/uninstall through the Steam workshop.

If you are interested, here’s a complete list of mods and assets I have subscribed to in Cities Skylines

CS_town

 

A Better Vanilla/default Cities Skylines

It is my opinion Cities Skylines could be an even better game by doing a few simple things.

Seasons.  The game needs Seasons by default or at least a Winter/Summer change (snow/no snow).

District Names Overlay On/Off Toggle.  The District Styles feature is lacking already in Cities Skylines but it really needs a simple ON/OFF name toggle to allow hiding/unhiding of districts name overlays that appear directly on your city while in-game.

Better default Anti-aliasing and Optimization.  This game seems to have memory problems and doesn’t graphically look that clean by default.  The edges on buildings, roads and well just about everything are jagged even on high settings without a mod.  In my experience any mod (such as Dynamic Resolution to counter the anti-aliasing problem only slows down older computers and seems to make my game look worse).

An American Overhaul. This is more of wish than anything but without mods, Cities Skylines doesn’t look American as SimCity accomplished quite well.  Semi Trucks with 3 trailer wheels? Railroads with catenary lines everywhere? Of course the emergency vehicles sirens are not American either and the overall look of buildings and houses don’t look anything like the kind we see in the United States.

Better Road Building Tools.  At least one that allows for sharp junctions and more control over where they can be placed.  Mod’s fix this but why not the vanilla game?

Conclusion

While Cities Skylines has weaknesses, it is still a great city builder and simulator especially with mods.

Do you play Cities Skylines? What do you enjoy about Cities Skylines? Let me know in the comments!


My System specs

Heres a quick look at my computer system. Yes I told you it was old but surprising Cities Skylines still runs okay (without many assets).   Microsoft Windows 10 Pro   System Type: 64 bit AMD Phenom(tm) II X4 945 Processor x4  NVIDIA GeForce GTX 750 Ti 4gb ram)


Cities Skylines

Cities Skylines Disasters expansion on Steam

Paradox Interactive

Cities Skylines on Steam

Find me on Steam

Hope

Audacity

Fullyfreefilms.com


Image source from my in-game screenshots

It’s 2018: Revisiting Cities Skylines

cs_snow

Today we revisit Cities Skylines, the city builder simulator/game (for computer and now consoles).  Remember? It’s that game that tried to replace SimCity 2013 and for many of us, was successful for the most part.  I have reviewed Cities Skylines in the past but there have been quite a few expansion packs and mods released since then so I figured it’s a great time to get a fresh look at the game and what I think about it in 2018.

Criticisms and Recommendation

While I do not hesitate to recommend this game especially for you who enjoy computer city builders like SimCity, I haven’t shied away from noting some frustrations with the game as well.  And at that time, the primary feature I have needed to force myself to overlook is the non-American influence and look of the in-game building models, vehicles, signage, road and track styles (Cantenary lines), etc no option to change them without mods.   Of course, since this game was made in Europe I can kind of understand the European influence but this isn’t always the case with games no matter who makes them.  (Police 10-13 for example is being made in Australia and as far as I can tell, appears to be quite American.)

Expansion Packs

Now it’s 2018 and Cities Skylines remains the only city builder for computer that has withstood the test of time and in my opinion has only gotten better.  There are expansion packs and DLC which enhance the game.  I will only be commenting on the expansion packs I have installed.

There is After Dark, which brings a few night related policies and styles to the game.  Snowfall, which brought snow-covered maps to the game, including trams for any map but did not bring us seasons, more on that later.  Match Day adds a Futball/Football stadium, which in America we refer to as Soccer.  There is the Mass Transit expansion which notably adds some more transportation options, such as Blimps, Large Airport, Taxi, Monorails, Cable Cars suspended from a cable (not to be confused with San Francisco cable cars) and ferries.  The final expansion pack I have installed as of this post is Natural Disasters.  The Natural Disasters Expansion features as you might assume naturally occurring ways to destroy your city (then rebuild it), such as flaming Meteor, Earthquake, Tsunami, Forest Fire, Building Collapse, Sinkhole, Lightning strike and Tornado.  In addition to some disaster related buildings and options, this expansion also adds helicopter air support including police patrol, fire, search and rescue and medical choppers to the game. Green Cities is the most recent expansion pack to be released which I can’t comment on since I don’t have that one, yet.

cs_one

What Do I Really Think of the Expansion Packs?

SnowFall

In my opinion, all of the expansion packs offer something important to enhance the overall game-play of Cities Skylines.  For example, in the Snowfall expansion pack the included trams are a necessity if you want to build a proper city.  SimCity 2013 included trams by default so SimCity fans will love having trams from the Snowfall expansion. Mods will let your download custom trams (such as this awesome cable car from San Francisco by stockjr97) which enhanced the city experience.  I recommend picking the Snowfall expansion pack up on a sale (either Steam or the Paradox website).  Also as the title suggests, snow is included but not as a season.  (boo hoo)

Neglecting seasons or at least Winter/Summer city building on the SAME map is a mistake because even the Sims 3 has snow and summer on the same map.  Right now, with Snowfall, (without mods in the game) a Winter map must be chosen in order to see snow and to enjoy some included winter parks such as an ice rink, ice sculpture park snowman park, sky lodge, curling, snowboarding, Christmas tree and more.  Water line heating has also been introduced with this expansion but I have not experienced it as a necessity on a non Winter map.

Mass Transit

Mass Transit expansion is a must for the added transportation options it brings to the game even if you don’t want to use them all at the same in your cities (but we try, right?).  Why wasn’t trams included with this pack?  I’ll try to understand, it’s about marketing.

Natural Disasters

In my opinion, the Natural Disasters expansion is fantastic simply for the helicopters which get added to the game!  Random disasters can be turned off in the options menu and just as in SimCity, any disaster can be summoned at will whenever—if you so choose. (Although I have noticed a curious increase in tree fires in my city since I have installed this pack).   However if you do unleash a disaster or two, remember you might want to save your city first.   (by the way Paradox, we want Alien UFO’s and a large monster to eat the buildings)

After Dark

In the After Dark expansion, I am not totally sure all that it does but it will include a prison, prisoner transport van,  nice hotel, casino, and some policies as they relate to tourism and leisure especially after dark.  Oh I get it, After Dark!   (by the way, the day/night cycle was already included in the game for free in an update.)

Conclusion

So is Cities Skylines better in 2018?  The short answer is an obvious yes but mostly because of expansion packs and mods.  The modding community has been busily creating more great content and in my opinion necessary content to the game.  I may need to do a post about that soon.

Do you play Cities Skylines? What do you enjoy about Cities Skylines? Let me know in the comments!

 


Cities Skylines

Cities Skylines Disasters expansion on Steam

Paradox Interactive

Cities Skylines on Steam

Find me on Steam

Hope

Audacity

Fullyfreefilms.com


Image source from my in-game screenshots

How to destroy a city without losing it in Cities Skylines – Natural Disasters

disasterone_CS

If you have the Natural Disasters expansion pack for Cities Skylines it’s pretty simple to wreak havoc on your city with say, a tornado, an earthquake or a meteor strike (or two or three) without actually losing the hard work you put into building your town.  That is, assuming you save it first.

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Manually Save Your City First (Disable Auto Saving and Random Disasters)

Besides simply saving your city, there are a couple of things you must do to preserve your city or town if you want to for example, watch that Tsumani flood your town.  But before you watch any natural disaster level your city, if you don’t want to permanently lose your city you will need to also disable AUTO SAVING of your game and disable random disasters.  Disabling these two options are very important if you don’t want any surprises later.

cs_options

Disable Auto Saving and Random Disasters

In the options menu (on the main menu) or within the gameplay menu while in-game you must uncheck all the entries for automatically saving your game (such as to save a game automatically every 10 minutes or more).  Why do this?  Doing this insures you will have full control over your city before and after a disaster strikes.   You don’t want the game to overwrite your city with an auto saved destroyed copy of your city by mistake!  You will also need the make sure the Random Disasters option is unchecked too.

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When you are sure the appropriate options are disabled (not checked), you can build your city and prepare your city for its impending doom.  (If you have a created a city already that want to see a disaster strike, load that saved city and just remember to make sure all the options I have mentioned above are disabled before you unleash any disasters!)

If you haven’t already, you can add some of the buildings to your city which are included with the Disasters expansion such as an evacuation bunker, early warning system, helicopter depots and radio antenna if you so choose.  It’s up to you what you do before you destroy your city just make sure it’s manually saved if you want to access it later.

 

Pick a disaster and watch the aftermath

When you are satisfied with your saved city, you are ready to pick a disaster.

The destruction caused by the disaster can be pretty devastating on your city but no worries because if you did everything correctly you will always have an untouched saved copy waiting to be destroyed again, and again if you so choose!

Obvious but important note:  Do not save your city after a disaster (without renaming the destroyed city first)  if you want have access to your original untouched city in the future.


Disclaimer:
My tips are intended for entertainment purposes and not officially endorsed by the maker of Cities Skylines. If you don’t want to lose your city, please save it. I will not be responsible for lost cities.

Like Cities Skylines? Read my review here

Like Simcity? Read about my updated SimCity (2013) (aka SimCity 5) experience here.

 


Cities Skylines

Cities Skylines Disasters expansion on Steam

Cities Skylines on Steam

Find me on Steam

Hope

Audacity

Fullyfreefilms.com


Image source from my in-game screenshots

What’s so great about Cities Skylines?

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Cities Skylines

UPDATE 6-19-16:  I have since gotten a copy of SimCity (2013).  Read about my SimCity (2013) (aka SimCity 5) experience here.

 

What is Cities Skylines?

Cities Skylines is a city builder game similar in-game play to the popular SimCity building series.  After having time to play Cities Skylines I wanted to share some aspects of the game that I have found disappointing and discuss some issues I have yet to find discussed elsewhere online.   Of course there are great things to like about the game and I do.

A note about outside reviews and opinions of the game

Even though Cities Skylines is over a year old now it seems like a great game to play based on YouTube videos and online reviews.  And all the reviews and opinions I have found online about Cities Skylines paint the game in a purely positive light while many criticize SimCity 2013 (aka SimCity 5) mostly for its once needed persistent online connection.      It is important to note up front I have do not have much experience playing the latest SimCity 5 (aside from a free 2 hour trial) but have purchased Cities Skylines and have played it many hours.  (Read my updated SimCity 5 experience here)  My comments will be made mostly about the gameplay of Cities Skylines based on personal experience and opinion.

First, I will start by saying I have quite enjoyed Cities Skylines and believe it to be well worth what it costs (around $30) for the base or vanilla version of the game.   However,  it is also important to note I am using a graphics card below the game’s recommended specs so my comments will be strictly content related in nature rather than performance based.   (Additional note:  despite using a gpu and older computer below the recommended game specs I have gotten surprisingly decent game playing experiences along with a few crashes due to modding.)

Now as I have already mentioned, the game is worth buying for its price but user-created content and mods make it even better.    My problems with Cities Skylines come from the fact it is a European based game and it shows.   Being an American and living in the United States there are game oddities in the vanilla version of the game that have been somewhat hard to overcome without a mod.  In fact, the Cities Skylines I play today includes quite a bit of user-created content such as Mods and Assets that vastly improve the game where it is lacking mechanically or visually or both.

American User Created Content and Mods

However, if one is looking for the game to be American in style without mods it can be lacking.   Even when searching for user-created content to Americanize the game, I have found styles and content to be overwhelming foreign or European based.   Don’t get me wrong I have found some American style created content such as American Roads or American sirens for emergency vehicles and even American style buildings, trains, planes, and other vehicles–but just a few.  Although the European based styles are ok as options I would love to see more American variety besides New York City.     What about rural Humboldt California, USA?

Screenshot 4

European Styles

As already mentioned,  the vanilla game in my opinion is not very visually American (besides the default option of having vehicles driving on the right-side of streets) but the default building styles are no different.  The included European looking buildings appear old and outdated lacking color and I didn’t much American style included without adding some user-created content found on Steam.

Screenshot 66
In game European Style Buildings

Trains

I don’t believe overhead electric cables are the norm for many American rail systems across this great country unless we’re talking about a tram, cable or light rail system.   The rail system in the heartland is open track (without overhead electrical lines) with diesel-powered locomotives rolling on them such as BNSF, Southern Pacific or Amtrak.

Before you jump on me for mentioning the games lack of American style train tracks without an overhead electrical line,  I use a Mod that removes the overhead cable on train tracks  and it works great.   However, I have yet to find an American style passenger station asset without the overhead electrical cables!

Screenshot 115
Passenger Train Station with overhead cables
Screenshot 85
American Style Rail and Train

Trucks

The include trucks, buses and other included vehicles overall also have a distinct European look many of us in the United States will find foreign looking.   However, this foreign “look” can be somewhat remedied (like the overhead cabled train tracks) by adding some user-created American style vehicle assets which have been a welcome addition to my game experience.     But keep an eye open for me as I am still looking for an American semi-truck trailer without 3 wheels on the back axle!

Simulation Speed

If you are seeking realism in a city builder Cities Skylines has some.   I say some because it’s a game.   Now I don’t expect the game to be real to life in every possible way imaginable because after all it’s a simulation and it’s suppose to be fun.    Yet, I do think some mechanics tweaks could be achieved to make it a little more fun.  For me, one in particular is the simulation speed when the game is running at its lowest setting.

To clarify, by speed I am not referring to performance or frame-rate but the simulation game-play speed.   The vanilla game includes three simulation speed modes, slow, medium and fast.  This is the rate at which the cars and people move on the street and buildings are erected within the simulation.   Having a high-speed is a great option when you want buildings to grow fast or simulation time increased to build the city’s income.   However, in my opinion the slowest speed is still too fast.  Cars and people buzz around as if they have been put on fast forward and are little bees buzzing about on speed juice.   At times, it can be almost hard to watch when I just want things to slow down to a more realistic pace.    Yes, once again there is a mod for this.  Introducing a slow game mod to the vanilla game does wonders for more realism.   My question is, why didn’t the game creators include a slower mode with the base (vanilla) game?

Screenshot 98
Small Town

Final Assessment of Cities Skylines

Even with my minor frustrations for Cities Skylines vanilla not being more American looking by default, or an overly speedy simulation even on slow,   I do think Cities Skylines is an excellent city building game worth purchasing–even if you live in the United States.    The game is fun to play and challenging especially with mods and other user-created content.    In fact, I think finding great user-created buildings, models and mods is all part of the fun.       So if you are still on the fence about whether to purchase Cities Skylines and you have a computer with at least 8 gigs of ram and 1 gig  included on the graphics card (GPU) (recommended 16 gigs ram and 2 gigs graphics) then I think Cities Skylines is a great buy.      See full specs on this game here

Read about my updated SimCity (2013) (aka SimCity 5) experience here.

 

Related Interest

Cities Skylines

Hope

Audacity